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Catacombs - 3D Environment

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360° Tour
A detailed interior scene. This was a technical challenge when it came to the rendering aspect, due to being lit entirely by interior lighting. Reducing noise (typically hard to reduce in complex lighting scenarios) proved tricky with Octane and a lot of time was spent balancing sampling ratios on different light sources for example. For the final result, I also utilised volumetric lighting, for those satisfying cones of light. This meant I had to be double careful with lighting sample rates as well as GI clamping to reduce fireflies.
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